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Goodbye Damn Hallways: Project Origin Impressions

Written by Erik Rapson on August 22nd, 2008 5:46 PM

It’s appropriate that F.E.A.R’s sequel takes place in a city gone nuclear. The newly and insipidly named Project Origin blows everything you hated about its predecessor to pieces, while retaining everything that made the original such a celebrated shooter.

The section we played at X’08 opens, teasingly, in a long white hallway; a dreaded image that embodies the repetitive environments that F.E.A.R ultimately became infamous for. As you walk down the stale corridors you’ll soon realize that it’s a subway terminal, the wide open and freeing streets are above. Continue »