Prince of Persia Interview
The new Prince of Persia is going to be a different game than what it once was. Fans of the old titles will inevitably whine and complain about the fresh new direction the franchise is taking. However, when gamers complain it’s often a good indication that something called innovation is going on, and a series is being turned on its head.
To the dismay of many, the ability to bend space and time has been stripped from PoP, but Producer Ben Mattes isn’t worried about the preconceptions and fixed notions of what a PoP game is supposed to be:
A lot of people say, “Oh my god, you can’t make a PoP game without the Sands of Time!”, and my answer is, “Oh yeah? Watch me!”
From the illustrative art style, to free form acrobatics and a narrative steeped in Zoroastrian mythology, it’s shaping up very nicely. Check out the two-part interview and some screenshots below.
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