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Dead Space Inches Closer

Written by Erik Rapson on September 4th, 2008 9:39 PM

Well, this never happens. EA’s fresh survival horror IP, Dead Space, has been bumped up to October 14th for the Xbox 360 and PS3. First announced to ship day and date on Halloween, then pushed forward to the 21st, and now this; the release plans have been strange to say the least.

Development teams are almost always hitting a massive crunch before a looming date, but maybe Dead Space is all but done at this point. It seems like a possibility. And EA has put a lot of confidence — perhaps too presumptuously — in its broad sci-fi universe; with animated comics and even a feature length animated film. In this industry good release news is odd, especially when a new IP is being treated so well. Let’s have more of it.

Karma Be Damned?

Written by Erik Rapson on September 1st, 2008 4:01 AM

A massive bulkhead door slumbers open; it creaks, it groans and it gapes to expose a tunnel. There is light at the end of it. You begin walking through; a shrivelled corpse is curled up at the side. One of the many, they probably clawed at the vault doors for entrance, looking for solace in a world burnt asunder. The walk continues up the passageway, no turning back now, and you come upon a weathered door to the outside world.

A stark white light shines on fresh eyes and the journey of Fallout 3 begins. As a vault dweller, born to a 1950’s style happy-go-lucky underground existence, you have never before seen the true daylight. Nor the ravages of the apocalyptic war that had you stuck in there in the first place. Continue »

Goodbye Damn Hallways: Project Origin Impressions

Written by Erik Rapson on August 22nd, 2008 5:46 PM

It’s appropriate that F.E.A.R’s sequel takes place in a city gone nuclear. The newly and insipidly named Project Origin blows everything you hated about its predecessor to pieces, while retaining everything that made the original such a celebrated shooter.

The section we played at X’08 opens, teasingly, in a long white hallway; a dreaded image that embodies the repetitive environments that F.E.A.R ultimately became infamous for. As you walk down the stale corridors you’ll soon realize that it’s a subway terminal, the wide open and freeing streets are above. Continue »

Call of Duty: World at War Hits This November

Written by Erik Rapson on August 21st, 2008 5:06 PM

So far Call of Duty: World at War has been conspicuously elusive to any other release date than the broad time frame of autumn 2008. Though, at the X’08 event in Toronto (Xbox Canada’s holiday showcase) an Activision representative confirmed to us that Treyarch’s latest endeavour with the Call of Duty franchise will be hitting sometime this November, no specific day was given.

We’ll bring you our impressions of the two-player cooperative mode soon. And rest assured that even though Infinity Ward is not in the mix this time, it’s safe to say the game is in fine and more than capable hands.

Orbitrunner: Fat Chance That These Planets Align

Written by Erik Rapson on August 16th, 2008 10:20 PM


Sure the planets revolve around the Sun. But that doesn’t mean that they will cooperate when the Sun is your mouse cursor, dashing across the screen at unfathomable speeds and messing with the laws of the universe. Continue »

Third Time’s the Charm For Batman?

Written by Erik Rapson on August 13th, 2008 5:29 PM


As you may have already heard, Gary Oldman just can’t keep a secret. Last month he spilled the beans regarding Electronic Arts’ rendition of The Dark Knight in videogame form, bringing into question why we haven’t heard an official word on the troubled game. Further details on the project were recently revealed by Kotaku, and the general outlook was that of an open-world Gotham of meandering mediocrity. And then we have Lego Batman, which is, well… another Lego game. Continue »

Pandemic II: Another Day, Another Superbug

Written by Erik Rapson on July 21st, 2008 2:42 PM

Some people find great pleasure and glee in watching the world fall apart. If you’re one of those people, then Pandemic II is the game for you. Playing out like a twisted game of Risk, Pandemic gives you the power to craft a superbug to unleash upon the world population, the ultimate goal being a planet where not a single human soul treads. But it isn’t easy, strategy and timing are paramount. Continue »