
"This game is like attaining a state of Nirvana, within Nirvana" - A quotation predicted to appear in a 2009 game review
When an audience saw a reel of film projected onto a backdrop for the very first time, they were so taken with the reality of the illusion that they ran, panicked and screaming, to the back of the theatre. The moving image was that of a train rolling into a station; towards the camera, and, in turn, the mass of people in its path of motion. To them, it all but barreled through the screen.
If you frequent games press outlets upon the eve of a tentpole release, where thousands of smelly nerds wear down that F5 key at 11:59 for the long awaited review, you already know the likely outcome: Being told that game X will transcend review scales, be the best of all time, make the previous hyperbole darling a moot point, and redefine the gaming landscape, of course.
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