Not Quite the Normal Normandy
More on: Guerilla Games, Killzone 2, Preview, Sony
It starts with a heavy boot sinking into ashen, damp sand. Despite the cold and alien landscape, this is a battle with a distinct familiarity: it’s harkening back, drawing inspiration, and twisting it in a new light. If you haven’t already sensed it, Killzone 2 is oddly recognizable. The vivid, iconic imagery of war parallels great battles from the past, and, of course, the games they inspired. But rather than being wholly derivative of what it so explicitly admires, the enormity of developer Guerilla Games’ vision puts it a cut above the rest.
The section on display at Sony’s Holiday Preview Event was one of the centrepieces on the show floor. And without anyone there to didactically guide you through it, Killzone 2 spoke for itself. Opening with an aerial plunge toward a soggy beach, strewn with Helghast entrenchments, a Normandy style invasion set the volatile tone.
It’s immediately apparent that Guerilla is concerned first and foremost with painting every inch of their Orwellian world with a dense, rigid mood. Harsh grays, accented only by radiant gunfire and explosions, present a place that only knows of severity. Entirely tangible, Killzone 2 is a gorgeously cold and stunningly realistic vision of war.
And it’s not just the visuals that provide tactility; it’s also your sense of presence and power. The ease and instant gratification of the ballistics is surprising; few shooters instill such care into the basic, but very important, feel of firepower.
By sifting through the standards (iron sights, grenades, and a barrelling sprint), the single mechanic that sets it apart is a first person cover system. More stop and pop than run and gun, any logical surface can be used to lean, take aim and fire from. Perhaps the pre-alpha build played was set at a lower difficulty, because rarely was there a pressing need for protection. The notion could be that you can choose to play with or without it, but considering the cover system stands as a potential defining element, it should be framed and focused on as such.
The terse and fiery plough through the beach, was accented by a viciously destructive climax. After a towering billow of smoke danced toward the sky, straight from the rubble of a freshly collapsed enemy bridge, the pragmatic structure of the experience began to take shape. We’ve seen this before, but it’s only comparable to other titles that have perfectly blended rising bedlam with deliberate, chaotic punctuation.
Even a simple shooting gallery, where enemies pour out of several doors on the facade of a stark industrial building, transcends its archaic mechanics. As your turret pounds the building, massive pieces of concrete spray in all directions; touching the rays of light created by a veiled sun. The building begins to lose its form and enemies continue to meet untimely ends. At last, an explosive is unmasked, and it rips the heart of structure. Leaning and cascading, it comes crashing down with unimaginable force.
It’s dizzying display of technical might and visual design. Then again, nothing is so beautiful that, under certain conditions, it won’t become ugly. If Killzone 2 can keep its conditions right, namely a fundamental cover system and varied structure to the chaos, everything else that has been crafted so attentively will fall into place.



