Dead Space Inches Closer


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Written by Erik Rapson on September 4th, 2008 9:39 PM

Well, this never happens. EA’s fresh survival horror IP, Dead Space, has been bumped up to October 14th for the Xbox 360 and PS3. First announced to ship day and date on Halloween, then pushed forward to the 21st, and now this; the release plans have been strange to say the least.

Development teams are almost always hitting a massive crunch before a looming date, but maybe Dead Space is all but done at this point. It seems like a possibility. And EA has put a lot of confidence — perhaps too presumptuously — in its broad sci-fi universe; with animated comics and even a feature length animated film. In this industry good release news is odd, especially when a new IP is being treated so well. Let’s have more of it.

What We’re Brewing


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Written by Erik Rapson on September 3rd, 2008 11:15 PM

Okay, so that’s more like what we wish we were brewing. From now on, this peek at what we’re working on will include what others are working on, not necessarily tied to gaming, and done with the hope that gamers might be adventurous enough broaden their horizons – and, in this case, stop drinking crap like Coors.

Each time it will be an eclectic mix. But this week, grab a Unibroue; have it shipped, swim overseas, whatever, just get it. Their Trois Pistoles is a bold Belgian-like dark ale and probably the best that the great north has to offer (and by default, North America).

Now, in no particular order, here’s what we are brewing:

Reviews for Castle Crashers, Spore, Mercenaries 2 and Afrika

Karma Be Damned?


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Written by Erik Rapson on September 1st, 2008 4:01 AM

A massive bulkhead door slumbers open; it creaks, it groans and it gapes to expose a tunnel. There is light at the end of it. You begin walking through; a shrivelled corpse is curled up at the side. One of the many, they probably clawed at the vault doors for entrance, looking for solace in a world burnt asunder. The walk continues up the passageway, no turning back now, and you come upon a weathered door to the outside world.

A stark white light shines on fresh eyes and the journey of Fallout 3 begins. As a vault dweller, born to a 1950’s style happy-go-lucky underground existence, you have never before seen the true daylight. Nor the ravages of the apocalyptic war that had you stuck in there in the first place. Continue »

No Country For This Commando


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Written by Erik Rapson on August 27th, 2008 11:47 PM

Nostalgia is a funny thing. Look back at those trends, the good ‘ole days, and it all forms into a sunshiny ill conceived notion of an era long since past. Old remnants exist better when they are kept as memory, locked away and reminisced about as a golden pipedream of pop culture trends and timely ideals. But dig back and shine a new light on the old and, often, the rosy guise of nostalgia gives way to an all too awkward reality. Continue »

To Err is Human


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Written by Erik Rapson on August 24th, 2008 2:55 PM

Toward the final moments of Too Human, a horde of enemies so absurdly overpowered were thrown our way that we were cursed by inevitable death every ten seconds, over and over again. But in Too Human you don’t die per se. Instead, a Valkyrie – think of a broad shouldered god nurse with wings – appears out of thin air and revives you a limitless number of times. So, in a brilliant move of beating Too Human at its own dimwitted logic, the right trigger of the controller was taped down – leaving the massive gun firing at the nearly unassailable foes – and the console was left running for two hours or so. Upon returning, those dastardly zombies were finally no more. Continue »

Goodbye Damn Hallways: Project Origin Impressions


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Written by Erik Rapson on August 22nd, 2008 5:46 PM

It’s appropriate that F.E.A.R’s sequel takes place in a city gone nuclear. The newly and insipidly named Project Origin blows everything you hated about its predecessor to pieces, while retaining everything that made the original such a celebrated shooter.

The section we played at X’08 opens, teasingly, in a long white hallway; a dreaded image that embodies the repetitive environments that F.E.A.R ultimately became infamous for. As you walk down the stale corridors you’ll soon realize that it’s a subway terminal, the wide open and freeing streets are above. Continue »

Call of Duty: World at War Hits This November


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Written by Erik Rapson on August 21st, 2008 5:06 PM

So far Call of Duty: World at War has been conspicuously elusive to any other release date than the broad time frame of autumn 2008. Though, at the X’08 event in Toronto (Xbox Canada’s holiday showcase) an Activision representative confirmed to us that Treyarch’s latest endeavour with the Call of Duty franchise will be hitting sometime this November, no specific day was given.

We’ll bring you our impressions of the two-player cooperative mode soon. And rest assured that even though Infinity Ward is not in the mix this time, it’s safe to say the game is in fine and more than capable hands.